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European Games Debate

The Gaming sector in Europe is currently changing at fast pace. Several countries have established public funding programmes at national and regional level to incentivize expanded game production in Europe and raise the global competitiveness of innovative entrepreneurs in this field. Most recently, the German Federal Government in 2019 has established a new grant program with 250 Million Euro made available for the coming years. Beyond kickstarting public support mechanisms, strengthening linkages to the financial industry and investor’s community are key elements for further expanding the sector.

In light of current changes and initiatives, the German Ministry for Transport and Digital Infrastructure (BMVI) and SpielFabrique are happy to organize an Expert Forum to discuss the market setting, investment opportunities and recommendations for raising the profile of video game production Europe.

The online debate will take place online in GoToWebinar on December 2, 2020, 10a.m.-4 p.m (CET).

Addressed are key players that could foster and contribute to expanding the European Gaming sector and start a community dialogue about funding und financial investment in the sector.

The Forum will be available through registration on the day to the gaming community in Europe and beyond.

Join us here for this event to build with us a stronger European Video Game sector !

Agenda - European Games Debate - 2nd of December 2020

Moderated by:

Per Strömback

Association of Swedish Game developers

Odile Limpach

SpielFabrique

10:00 – 10:10:

Welcome Address by Dr. Tobias Miethaner, Director General – Digital Society, Federal Ministry of Transport and Digital Infrastructure (BMVI)

Introduction and Context by Thierry Baujard, SpielFabrique

10:10 – 10:30: Welcoming statements

Felix Falk

game – the German Games Industry Association – Germany

Maciej Szymanowicz

Policy Officer at the Creative Europe MEDIA unit of the European Commission

10:20 – 11:15: Keynote speeches:

“An analysis of the European game market, investments and challenges in the global context”

Peter Warman

CEO NewZoo – Netherlands 

Odile Limpach

Professor Entrepreneurship at Cologne Game Lab/TH Köln – Germany

11:30 – 12:20: Panel on public financing

Current Initiatives for expanded public financial support for Games production in Europe

Studio Impulse on fundings challenges:

Marine Lemaitre – A piece of Cake studio – France

Olivier Fontenay

CNC France (Centre National du Cinéma)

Till Hardy

Film & Medienstiftung NRW- Germany (Nord Rhein Westphalen)

Youri Loedts

VAF (Flanders Audiovisual Fund) – Belgium

Carmen Paez

Ministry of Culture and Sport – Spain

12:25 – 13:15: Panel on publishing

How to strengthen European Publishing as a financing power?

Studio Impulse on publishing challenges:

Andrej Levensku – Gamepires Studio – Croatia

Jürgen Goeldner

Fidius Trust – Germany

Nicolas Parpex

BPI – France

Martin Balawajder

11Bit Studios S.A – Poland

Reinhard Gratl

Koch Media – Austria

14:00 – 14:50: Panel on private investment

Stimulating more private sector funding and investment towards European game productions

Studio Impulse on private investment challenges:

Stella Wang – Dazzle Rocks – Finland

Niclas Holmberg

Nasdaq – Sweden

Laoura Ntziourou

European Investment Fund – Luxembourg

Harri Manninen

Play Ventures – Finland

Mikkel Wieder

Nordisk Film Games – Denmark

15:00 – 15:50: Panel on professionalization

What are the best ways to professionalize the European games market and investment environment?

Studio Impulse on professionalization challenges:

Utz Stauder – Ludopium – Germany

Hendrik Lesser

Remote Control and EGDF (European Games Developer Federation) – Germany

Davor Svaic

University of Zagreb – Croatia

Benedikt Grindel

Ubisoft BlueByte- Germany

Adrien Larouzée

Arte France

15:50 – 16:00

Summary of panel discussions and recommendations, perspectives for next steps

Dr. Christian Schlosser, Head of Unit – Funding Initiatives, Data Innovations, BMVI

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