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European Games Think Tank

The Gaming sector in Europe is currently changing at fast pace. Several countries have established public funding programmes at national and regional level to incentivize expanded game production in Europe and raise the global competitiveness of innovative entrepreneurs in this field. Most recently, the German Federal Government in 2019 has established a new grant program with 250 Million Euro made available for the coming years. Beyond kickstarting public support mechanisms, strengthening linkages to the financial industry and investor’s community are key elements for further expanding the sector.

In light of current changes and initiatives, the German Ministry for Transport and Digital Infrastructure (BMVI), Media Deals and SpielFabrique are happy to organise an Expert Forum to discuss the market setting, investment opportunities and recommendations for raising the profile of video game production Europe.

Programme 2021

In 2021, thanks to the further support of the German Ministry (BMVI), we would like to go deeper within the identified topics with different closed experts workshops to discuss best ways to improve access to funding for the game sector.

SpielFabrique, jointly with Media Deals, is organising in June and July, 4 workshops with 6 to 8 experts only to look at efficient plans for future developments. Each workshop will be focused on one of the following four topics: Public funding, private financing, banking and professionalization towards games developers and publishers.

The outcomes of the workshops will be presented in a public online debate at the end of the year as a follow up from last year.


Previous edition

Introduction of the European Games Debate (30:44)

Panel on Publishing (58:54)

Keynote by Peter Warman, NewZoo (46:01)

Panel on Private Funding (1:00:04)

Panel on public funding (49:59)

Panel on Professionalisation (45:27)

Conclusions (5:45)


Agenda - European Games Debate - 2nd of December 2020

Moderated by:

Per Strömback

Association of Swedish Game developers

Odile Limpach


10:00 – 10:10: Introduction

Welcome Address by Dr. Tobias Miethaner, Director General – Digital Society, Federal Ministry of Transport and Digital Infrastructure (BMVI)

Introduction and Context by Thierry Baujard, SpielFabrique

10:10 – 10:30: Welcoming statements

Felix Falk

game – the German Games Industry Association – Germany

Maciej Szymanowicz

 Creative Europe MEDIA unit of the European Commission

10:20 – 11:15: Keynote speeches:

“An analysis of the European game market, investments and challenges in the global context”

Peter Warman

NewZoo – Netherlands 

Odile Limpach

Professor Entrepreneurship at Cologne Game Lab/TH Köln – Germany

11:30 – 12:20: Panel on public fundings

Current Initiatives for expanded public financial support for Games production in Europe

Studio Impulse on funding challenges:

Marine Lemaitre – A piece of Cake studio – France

Olivier Fontenay

CNC France (Centre National du Cinéma)

Till Hardy

Film & Medienstiftung NRW- German

Youri Loedts

VAF (Flanders Audiovisual Fund) – Belgium

Carmen Paez

Ministry of Culture and Sport – Spain

12:25 – 13:15: Panel on publishing

How to strengthen European Publishing as a financing power?

Studio Impulse on publishing challenges:

Andrej Levensku – Gamepires Studio – Croatia

Jürgen Goeldner

Fidius Trust – Germany

Nicolas Parpex

BPI – France

Martin Balawajder

11Bit Studios S.A – Poland

Dr. Reinhard Gratl

Koch Media – Austria

14:00 – 14:50: Panel on private investment

Stimulating more private sector funding and investment towards European game productions

Studio Impulse on private investment challenges:

Stella Wang – Dazzle Rocks – Finland

Niclas Holmberg

Nasdaq – Sweden

Laoura Ntziourou

European Investment Fund – Luxembourg

Harri Manninen

Play Ventures – Finland

Mikkel Weider

Nordisk Film Games – Denmark

15:00 – 15:50: Panel on professionalization

What are the best ways to professionalize the European games market and investment environment?

Studio Impulse on professionalization challenges: Utz Stauder – Ludopium – Germany

Hendrik Lesser

remote control productions and EGDF (European Games Developer Federation) – Germany

Davor Svaic

University of Zagreb – Croatia

Benedikt Grindel

Ubisoft BlueByte- Germany

Adrien Larouzée

Arte France

15:50 – 16:00

Summary of panel discussions and recommendations, perspectives for next steps

Dr. Christian Schlosser, Head of Unit – Funding Initiatives, Data Innovations, BMVI

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